Archive for October, 2006

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Why I hate Clerics’

October 16, 2006

I have to post this. This is one of the reasons why I love Southern Armada.
This is a little post from the Oggie Tank AKA Mewkus. I did not write this but I believe it is worth keeping alive as it illustrates beautifully the Love/Hate relationship between a Tank and their Healer.

Why I hate Clerics
A little story about my first encounter with a guilded greydax. I log on late because work sux. keepr sends me an abusive tell to hurry my ass east in BoT because oreen is up. i get there and nerasa is doing his usual finesse pulls and trikkie is copping his usual beatdown from a CoD mob. Group cleric is greydax. i join and say hello. i warn greydax to keep me alive or i will hate him forever. “purple club” was the reply. great. fuck i hate clerics. anyways i grab my buffs and we rez trikkie because i let the CoD mob kill him (i love “forgetting” to taunt sometimes) and get ready for the pull. nerasa gets him solo with 4 pops standing around him (damn that boy is good). oggie charges the bastard and BANG, first hit he gets a stun proc. fuck i love my weapon setup. aggro is locked in, too easy. even trikkie landing tash in the first half second of engagement doesn’t drag him away (why do chanters and shammys always cast their highest aggro spell on the fucking pull???)

watching the damage roll by. damn i kick ass. more stun procs, rage proc, this bitch is mine for aggro now. health gets low, berzerker frenzy! no need to panic, i still have a few k hp up my sleeve. down to 1 bub, ok no CH message yet. 10 bucks the fucking cleric (fuck i hate clerics) is messing with my head and doing a silent CH. they do that sometimes just to piss me off. dirith is the worst. caniella does it too. even phaith does it to me.
did i mention i hate clerics?
ok sliver of life. the bitch forgot to heal. keepr is probably too busy cybering half the server to think about using her oggiehealage5 AA skillz to pull off a last minute save. OMG! OGGIE DOWN! he’s in the purple. the screen changes to view to a top down view of a crumpled oggie. the words YOU HAVE DIED flash on my screen. the formation of a string of extremely foul curses surges to the forefront of my mind and BAM! oggie is on his feet again wailing away as if nothing had happened.

stunned silence.

oggie sits back and stares in disbelief. the ranger begins to crack up. the group begins to chant “purple club, purple club” and greydax is chilling up the back with a smug look on his face as if the smartass little punk planned it all along.

first ever group with greydax. first pull. first heal cast. not just a purple club, but utterly plucked from the gaping jaws of death. i could see the grim reaper getting annoyed as i escape his dreadful embrace.

fuck i hate clerics

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Guilds and Clans in Massively Multiplayer games: A Primer

October 16, 2006

With the massive expansion of the online genre happening I thought I would write a little introduction to one of the newer aspects of the phenomenon, the online “Guild” or “Clan”. Guilds are funny beasts, they exist entirely in virtual worlds and tend to focus on a single virtual world or game, they inspire passion and the sort of closeness amongst their members that a few years ago would only been found on the sports field.

Also known in some circles as “Clans” or “Teams”. Anyone who has ever played a game online knows what these are, for those who don’t I have created this little guide. If you accept that “You don’t get to choose your family but you can choose your friends” as a truism then the clan is the online circle of friends of the 21st century, also known amongst the psychological community as the “Third Place”.

A Clan or Guild is essentially a group of like minded gamers who gather together to achieve a given set of goals within a game framework. Team goals can range from the more casual, but no less hotly contested goal of domination in a First Person Shooter such as Quake, or crushing the opposition in a Real Time Strategy Game such as Command and Conquer. The penultimate level of this type of competition is the more complex and on occasion heavily personal race to raid targets in games such As Everquest.

There are also “Clans” and “Gangs” in non combat online games such as the Sims where people gather their virtual avatars to hang out in virtual malls together. It seems the human social drive is a lot more powerful than was ever realized and the need to group with other like minded individuals is spilling into the completely virtual worlds. There is also a type of Guild known as “Gaming Guilds”. Generaally these are groups of friends who are not dedicated to a single world or game, but instead play a variety of games while continuing their association across the genres. Possibly the biggest and most famous of these would be Organisation:Drow AKA Venom AKA Blood of the Spider. I have encountered a few of these types of Guilds including the Underground Warlords and The Syndicate. These guilds are huge and very, very hard to manage, requiring hours of unpaid work from Guild and Website admins and leaders.

The interests of such groups can range from a focus purely on the gameplay experience of their members through to being virtual gaming portals with links, reviews and subsite hosting for their members. These virtual relationships have begun to be studied by serious academics, the two leaders of which would be Nick Yee and Damion Schubert. Nick Yee studies online and virtual relationships from the point of view of an academic doing research for his PhD whereas Damion Schubert looks at them from the point of view of both a player and a professional, successful game designer. Damions site also has some great links to other sites looking at such things as Online Economies and the science of game design and management.

From the point of view of a common player a Guild offers several things. It offers other people in the game from whom you can learn the mechanics of the game, it offers people to chat with, to game with, to raid with, to achieve the sorts of things that require more than a single group to complete. Beyond even that, it can offer friendship, “mateship” and even the opportunity to meet people in real life. “In Real Life” is also commonly known as ‘IRL’ and the acronym will be used here from now on. In short a guild can fully flesh out an experience that even within the framework of a massively multiplayer game can be a lonely one. A good guild can help advance your Avatar and gain you respect within the game world, a bad Guild can create you a reputation that may even follow you from game to game or world to world.

There are many different types of guilds and then there are sub classes within the Types. For example within a Massively Multiplayer game that includes an element of Player vs Player (PvP) you will have Player Killer (PK) and Anti PK guilds. Good guys and Bad guys. I can only really speak for the Massively Multiplayer Online Roleplaying Game (MMPORG) genre of Guilds as that has been my primary playground for the last few years but many of the guild types can be applied across game genres. First I need to explain the difference between Hard Core and Casual gamers in relation to MMPORG’s.

A Casual Gamer is someone who can log on to play anywhere from 1-20 hours a week. They often have families or commitments outside the game. They want to be able to login, achieve something within their limited playtime and log out without major penalties to themselves. The ‘High End Game’ is not where they are headed, they are there to hang out with friends and maybe peek timidly round the corner while the Uber Guild (See Below) is cleaning out the Dragons and/or Gods. A Hardcore gamer is someone who plays as much as they possibly can. This can range from 15+ hours a week out to 60+ hours a week. The Hardcore tend to haunt message boards and information sites. They go into an encounter knowing as much as they possibly can about that encounter. They will max level within weeks or months of a game going live and will stay up at MaxLevel for years. They are often rich within the game world as they are the first to get their hands on rare sellable items and/or spend a lot of time earning cash through tradeskills.

These players also often Multi Box ( own two or more computers and two or more game accounts and play two or more characters simultaneously. If you are playing with more than 4 PC’s and Characters you are playing a “Hydra”) The hardcore tend to drift into Raiding or Uber guilds and tend to be more focused on advancing their characters and in seeing new zones and killing new monsters. Casual and raiding players tend to be attracted to specific guild types, however there are no hard and fast rules for the type of Guild a player may join. A Hardcore player may join a Family guild simply to be the big fish in the small pond and be happy there.

Family Guilds
These are made up of people who are playing for the “experience” and the friendship of other players. The family guild is really there more as a chat channel for its members and to allow members to come together to help each other. These types of guilds are usually strongly represented on the so called “Role Playing” servers that are supported by many MMPORG’s.

These guilds don’t usually raid or aim for the “high end” of the game. They are really there for the fun. They can be made up of hardcore and casual members although the hardcore tend to move on to Raiding guilds if their needs are not met within the structure of the guild. Family Guilds will have a heavy emphasis on friendship and the mores of family life when recruiting. Such Guilds can often contain several hundred members.

Casual Guilds
The casual guild sounds a lot like the family guild but with less emphasis on ‘family’. The casual guild is often made up of a small group of real life friends and is created largely for the members to be able to ‘hang out’ together, they are often made up of people with limited play times. You will rarely find the Hardcore player in such a Guild unless the entire Guild is made up of a small number of Hardcore IRL friends.

Raiding Guilds
Raiding Guilds are designed around the concept of the raid. Within the MMPORG genre there are several method’s of joining together with other players to achieve something.
Soloing – Obviously doing something yourself
Grouping – joining with 4-6 others players
Raiding – joining up with 40-60 other players.
A Raid is often a complex scripted event where all of the members of the guild have to do their jobs simultaneously and in a proscribed manner in order to achieve a given goal. Often this goal is to do with the death of a big target such as a Dragon or Giant. Raiding Guilds often have strict rules which players must adhere to or be forced out of the guild. For example the Guild may raid 6 Days a week and attendance at least 5 raids a week is mandatory. Players in this type of guild tend to be the hardcore type.

Uber Guild
These are the Superstars of the guild system. This type of guild will have mandatory online time and raid rules. They tend to be run with a strict multi tier structure and penalties for broken rules are severe. This type of guild is pushing the boundaries of the game system all the time, they are the first to kill the Dragon and be the first into the Evil Castle. They will maintain websites where they can tell others of their accomplishments and non Uber Guilds can go to drool over the uber items the Guild has aquired for its members. The membership of the Uberguild is heavily influenced towards the Hardcore player. To make life interesting the boundaries of Family, Casual and Raiding Guilds can often blur. For example you can have a FamilyRaiding Guild that is capable of killing the big monsters without the heavy strictures placed on members in a normal Raiding guild.

Guilds are living breathing entities. They change and flux constantly with changes in membership and the needs of the guild members. You may initially join a Casual Guild that grows into a Family Guild over the years. Then the Guild may have an influx of hardcore players who want to raid. These players may attempt to steer the guild towards being a Raiding Guild. Sometimes this will work and the Guild will evolve towards its new form, more often than not the guild will split into two smaller guilds. Sometimes the Guild will disintegrate completely and two new Guilds will form, or the original Guild may continue on its way and the split Guild will take on a new name. Guild names can be passionately fought over when a guild splits with both sides claiming the ‘right’ to the original Guild name and all the history attached to it. Guild names or ‘Tags’ are proudly carried and insults to the guild name can be treated with all the seriousness of an insult to a set of Gang colors.

These are all my personal observations from many years of involvement in the MMPORG genre. I have had my share of flame wars over perceived insults to my guild. I have had Guilds disintegrate under me and helped build guilds up. It is all part of the fascinating fabric of the web. At the end of it all I am a Proud member of The Southern Armada. Don’t like what I have to say or feel like insulting my Guild?. Come join me on the http://www.Ausguard website and you can tell me to my “face”.

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A Legion on the march

October 1, 2006

Marcus had always been of the belief that a Legion on the march is a beautiful thing.

This Legion, his Legion, was making slow progress through the Igroe River Valley below him. Marcus had made his way to the top of a small ridge that jutted out from the mountains enclosing the valley to the North. Without concious thought Marcus adjusted his weight as his horse pawed and neighed beneath him. His Legion, the 10th was strung out in a long line as it followed the curve of the river. They were on their way South and out of the valley, moving towards the next assignment. A Legion was always on the march, a Legion standing still was a n ugly thing, deformed,smelling and somehow congealed. A Legion on the march was a scorpion poised to strike, coiled steel strength.

On the ridge a fresh and slightly cool breeze carried the green scent of the river in an otherwise dry and arid land. The bright glitter of spear points and bare freshly sharpened metal stood out hard and fresh against the brown dust of the valley. The faint calls of horses and Nagro could be heard across the valley, protesting the weight of the wagons hitched to their shoulders. A Legion on the March didn’t travel light, everything had to travel with them from anvils to spare tack for the animals. The Legion carried all it needed to survive for months in a hostile wilderness. A Legionnaire marched with all of his cooking equipment, pots and pans, spoon, sharpening stones and abrasives to keep his weapons in trim, glues and knives to keep his armour maintained, bedroll, tent, tent pegs and hammers. Of course a Legionairre would also be waering his light armour of undershirt and cured leather. In formal combat they would also wear the heavy armour of the Legion, boiled leather and formed copper plates. A Legionairre travelled witth all of this and the most important part of his world, his weapons. No Legionairre would be without his throwing spears, his broadsword and usually a dagger or two.

Light infantry carried more spears than regular infantry and wore only boiled armour with no plate. The heavy infantry carried the massive axes known as Mank’s and wore heavier steel plates. The priests of course rode in the wagons because it wouldn’t be seemly for a Priest to walk. Marcus thought it was more likely to be because Priests were simply lazy. If this were peacetime there would also be a long trail of camp followers, the women and children of the Legion, marching with their men wherever the Legion had ordered them. The woman usually walked to the rear, talking amongst themselves and planning the days meals. The children would be running all along the line of march,s howing an energy that Marcus hadn’t felt in himself for years. He envied the children their energy, their vitality, and it made the troopers a lot happier to have their families with them, not least because with their wives along they didnt have to cook their own meals. As this was to be a punitive expedition the men had left their families behind at the Legions home fort at Prem.

The first time Marcus had seen the sight of a Legion on the march he was 8 years old and it was one of his clearest memories. He could still, even now, 30 years later, recall the sight, the sound, the smell, the texture of that day. His father had taken him to market as part of an effort to teach him the ways of trading that their family had followed for generations. The market had been in the same place for nearly three centuries. Originally it had started as a gathering place for farmers outside of what were then the city walls. As the city grew and walls were extended the market found itself within the city proper and gained a place within the general commerce of the city.

Everybody came to the market, farmers and merchants to sell and buy, estate managers and slaves on the business of their masters, Matrons and their grandchildren having an adventure, young girls and boys just looking for their opposites to flirt with. The more permanent Souk traders had built themselves small lean-tos against the rough plaster of the inner city walls. Many of these traders’ buildings could almost be called proper shops selling textiles, precious glassware, pottery, spices, jewellery. There were even 2 small Ironmongers the roar of whose furnaces could be heard and felt even over the cry of the crowd and the heat of the day. The farmers would arrive daily with their produce of vegetables, leather, plants, animal flesh and every conceivable item that could be dug, pulled or grown out of the earth. They would set up in the centre of the square, paying 1 silver coin for a piece of earth big enough to lay down on. 2 silver coins was the price for a space big enough to park a wagon for a day.

The wagoneers and farmers had to have a place to put the oxen and cattle which had pulled them to the city and so the north western corner of the market had become a place for the sale of live animals, a place where, for a small fee, farmers could tie up their animals safely. Here you could buy just about every animal known to civilisation. From the common or garden domestic animals through to the rarer and more exotic only seen on the fringes of the Empire. Animals for eating, riding, flying, hunting, fighting, even fucking could be bought at the flesh market.

In the south western corner of the square was another kind of flesh market. This was the domain of the Slavers. Mostly these peddlers of man flesh were Valpurga from the North, although several Empire merchants had turned to the trade after the northern wars had created large refugee populations and thus opportunities. The Valpurga were distinct in their long purple robes and intricately tied turbans, blue-black tattoos proclaiming their tribal affiliations and their places within their societies. The tattoos covered every exposed inch of their faces and hands. Rumour had it that at the height of the northern wars there were several Empire merchants who had not been averse to creating their own refugee’s if they could not find anyone willing to sell themselves, or others to the slavers dock. It was well known that the Valpurga had been raiding each others tribes to provide slaves for the Empire for centuries, but the Valpurga were barbarians and people expected that sort of thing from them. It was said a Valpurga merchant would sell the purity his own daughters to make a profit.

It was at one of these slavers stalls that Marcus had seen his first Aloi. He had been one of the very rare prisoners captured in fighting on the very southern edge of the Empire. Marcus was six when he saw him. The Aloi stood out over the heads of the crowd being at least a foot taller than his guards. He was standing alone on a display platform sweating in the sun, waiting for his turn at sale. Heavy iron manacles fastened to his wrists, feet and neck were attached by chains as thick as a mans finger, to a pole driven deep into the ground. The Slavers guards were keeping a clear space around the Alois, trying to keep the curious and the foolish out of the massively muscled reach of the man. The Aloi was nearly 7 feet tall. With every movement Marcus could see the muscles in his neck and shoulders flex beneat his black-green skin. His long unkempt hair was grey and greasy and matted. Marcus wondered if his hair was always that color or if he was as old as Marcus’s Grandfather. The Alois smelled strong, he obviously hadnt washed for days or weeks and was utterly filthy.

Suddenly Marcus was sad, an old man shouldn’t be standing for sale amidst those who hated him. He should be at home beside his hearth with his woman and his children. The low forehead and deep-set eyes of the Aloi slowly scanned the crowd, the heavy lower jaw with its small upward jutting teeth opened slightly as he panted in the heat. Marcus thought he sensed contempt in the black eyed gaze and breaking from his fathers grip he started to duck through the crowd, slipping and diving through legs and between bodies to get a closer look. As he broke through the legs of the surrounding crowd and looked up, he realised that his movement had attracted the attention of the Aloi and Marcus was looking directly into his eyes. For a long moment the man and the boy looked at each other. Gleaming with sweat in the brutal sun the Aloi was magnificent, his musculature shone as if carved out of ebony, the loincloth he wore as his only clothing to cover his manhood simply enhanced his massiveness. With a roar, claws extended, sharp teeth exposed in a horrible rictus the Aloi jumped forward at Marcus. For just one second Marcus thought he was going to die. Then the chains caught with a crash and the Aloi came to a sudden painful halt. Behind the Aloi amidst the slavers guards, whips were uncurled from belts and began to snake through the air cutting and slicing. Fresh welts began to appear on the arms and back of the already deeply scarred skin of the Aloi.

The Aloi was driven to his knees with whips and clubs, but even through the pain and the savage beating, he never broke eye contact with Marcus.

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